| A shot from the final tech rehearsal of BCTC's production of "A FEW GOOD MEN". |
There are four
"primary" staging alternatives in modern theatre
They are:
1) Prosecenium- Most
common format- the auddience sits on one side facing the stage, and the
proscenium "arch" frames the action (also sometimes know as the
"picture frame stage".
2) Thrust- A more
"actor-centered" space- audience is on three sides (also called 3/4
staging) . In most cases , there are "no bad seats" in the house.
3) Arena- also known
as "theatre in the round" , as the audience surrounds the action on
all four sides. Most traditional scenery must be dispensed with.
4) Black Box- a very
flexible space, where the seating is mobile and can be configured in a variety
of format. Most often, these are smaller, more intimate spaces.
AREAS OF DESIGN-
SCENERY
Generally, the first
area of design we think of (and usually the most expensive), yet it is a
relatively new area of design. The first great period of scenic design didn't
come until theatre moved into indoor, artificially illuminated spaces. This
allowed designers to create more realistic illusions and extravagant visual
effects.
Two broad categories
of "sets"-
1) Realistic -
generally known as the "box set"- it looks like whatever it is
supposed to represent.
2) Metaphoric /
abstract- tends to be more conceptual / less literal. These are sometimes refer
ed to as "unit sets", in that they are usually a series of different
leveled platforms that can be used to simulate a variety of locations.
SCENIC MATERIALS;
3 Traditional Media
(materials) of scenic design are:
1) wood
2) paint
3) canvas
With these, we build
the three "building blocks" of scenic design:
1) FLATS-
wooden frames covered in canvas or some hard surface (like Masonite) which are
used to indicate walls, windows and doorways.
2) PLATFORMS-
Serves the all important function of creating levels for the actors to work on.
3) DRAPERY-
Used to neutralize the space ( hide the backstage area, mask the lighting and
electrical equipment, and sometimes they are used to create entrances and
exits.
LIGHTING:
Lighting, while a
crucial area of design, is an even newer area than scenic design. For it wasn't
until the advent of gaslight (mid 19th century) that we began to see this area
of design come into it's own. What gaslight allowed was the ability to control
the "intensity" of the light (how dim or bright it was). This opened
up whole new worlds in theatrical design, which were taken even further with
the advent of the electric light.
FIVE CONTROLLABLE
QUALITIES OF LIGHT:
These are the
"tools" that allow lighting designers to do their work. These are the
five elements of light that we are able to control, thus the ability to create
a lighting design.
1) Intensity
2) Color- we do this
by using thin sheets of plastic called "gels" which are placed over
the front of the lighting instrument, thus changing the hue of the light.
3) Shape- certain
instruments have "shutters" on the sides which allow us to change the
actual shape of the shaft of light.
4) Direction- We can
aim the light in any area we choose.
5) Movement- certain
instruments (like the Follow spot) are meant to be "mobile", or used
in motion.
The three primary
functions of lighting design:
1) VISIBILITY- FIRST
AND FOREMOST. The most important aspect of lighting design. For if it can't be
"seen", then what good is it?
2) PLAUSIBILITY-
Making sense of the surroundings. If the show takes place outdoors, on a pier,
in the late evening, then the lighting design needs to simulate that
environment.
3) COMPOSITION- The
lighting design often times "ties together" all the other elements of
design, thus making them come to life.
COSTUMES:
Modern costuming came
into it's own in the late 18th / early 19th century, when the desire for
realism took hold in the world of Theatre. Before that, most costumes were
little more than "dressing up".
4 primary functions of
costuming:
1) Ceremonial
"magic" - In keeping with the ancient traditions from which Theatre
sprang.
2) Illuminate the
"world of the play" / establish time and place
3) Express
individuality of character/ "status" (Is this a King or a servant?)
4)
"Wear-ability"- needs to be functional for the actor. Just because it
looks pretty, it may not be right for the actor or the demands of the scene.
* You will not
be responsible for MAKEUP design.
QUESTION- Which area of design do you feel is most
essential to your personal enjoyment of a play?


